Academic Activities Near Me

The Night Watchman Ghost Walking Tour
4.9 (204)
Powered by Viator
St. Augustine, FL
This tour down dark bricks roads just might be the tour you are looking for. You may; See, Hear, Smell and Feel strange occurrences as witnessed by the Night Watchman whose kind have kept watch over the Nation's Oldest City since 1565. Walk down ancient streets, past historic buildings, while submersing yourself in the paranormal world. We tell the stories of St. Augustines ghostly past; such as Ida Alice, the strange occurrence with a murder (Black crows) and the spirit of the little girl living in the Pablo Sabate Home on 76 Spanish Street. Join us But remember its more than 500 years of history and ghosts...
In-person
3+ years

Teen Writer’s Salon (hosted by SJAWP's Teen Novel Writing Program)
100%
by San Jose Area Writing Project
SJAWP Novel Writing Program: Writer’s Salon & Workshop Calling all teen writers who want a community with whom to share writing without the commitment of a full length course! Our Teen Writer's Salon is a space in which students can write alongside other teens and workshop writing while making friends with other budding novelists. Our Writer's Salon will meet three times this fall for live zoom sessions that begin with a prompt and writing warm up followed by student readings of works in progress. We have built this space to allow students to stay connected to our Teen Writer's Institute programs and to experience the writing community offered by our Novel Writing Program. There will be no set lectures or assignments; rather, in this course, students will write together and receive peer feedback in a process facilitated by our author in residence, Hannah Jayne. Come join us and walk away with notes on a piece of writing, a peer group connected by the common pursuit of a creative writing life, and a clearer idea of how to make writing fit into your busy lifestyle! Zoom Classes will be held on SATURDAYS with tentative dates: February 28 - 11am - 12:30pm March 28 - 11am - 12:30pm April 25 - 9am-2pm (in person at SJSU) May 23 - 11am - 12:30pm
Online
Ages 13-18 years

Level 1 - The Thinker ( Problem Solving with Python & Programming Basics ) - Quarterly / Half yearly / Monthly
by MathCodeLab
Outcome Introduces beginners to programming fundamentals, focusing on logic, coding, and systems through hands-on Python activities. Students build a strong foundation for further learning. Students learn core skills like problem-solving and pattern recognition by tackling relatable challenges such as optimizing a store checkout line showing how these abilities apply across fields from tech to medicine to the arts. We begin with practical problems before introducing technical concepts, ensuring students grasp the “why” behind what they learn. This hands-on, engaging approach sparks creativity, builds confidence, and equips students with versatile skills for any future path.
Online
Ages 11-18 years

BHCCClass: Python for Beginners 2026
71%
by Siliconvalley4U
A. Course Overview: The Python Programming curriculum is a one-semester course covering topics typically found in introductory computer programming (coding) courses. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting this course. B. Teaching Strategies: The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work seamlessly both in the classroom and at home. The main chapters concentrate on Python programming and computer science topics. Certain states may require additional topics ranging from computing ethics and security to career exploration to the impact of computers on modern society. The course contains additional supplemental chapters at the end that can optionally be used to meet common state requirements. Teachers may choose to assign Supplemental Lessons as desired to meet state standards or student interest. The final “Creative Project” is optional and can be completed in small groups C. Course Planner: Some classes may move faster or slower than the suggested pace. The planner assumes students are working daily with approximately 45 to 60 minutes of class time. In most cases, the planner estimates one day per lesson (including the lesson quiz), one day per graded chapter activity (lab), and one day per chapter test. Some larger labs are assigned more time. D. Reading and Objectives: Chapter One: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter Two: Working with Data • Data Types and Variables • Using Numeric Variables • Using String Variables Chapter Three: Input and Output • Printing with Parameters • Getting Input from a User • String Formatting Chapter Four: Making Decisions • Logical Expressions • The “if” Statement • Logical Operators • More Complex Expressions Chapter Five: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter Six: Lists and Loops • Lists and Tuples • List Functions • “For” Loops • “While” Loops Chapter Seven: Numeric and Data • Dates and Times • Advanced Data and Time Management • Random Numbers • The Math Library Chapter Eight: Working with Strings • Character Data • String Functions • Input Validation with “try / except” Chapter Nine: Functions • Writing and Calling Functions • Function Inputs and Outputs • Local and Global Scope Chapter Ten: Python Classes • Thinking about Objects • Class Variables and Methods • Managing Class Files Chapter Eleven: Class Instances • Creating Objects with Instance Data • Instance Methods • Managing Objects Chapter Twelve: Food Fight Project • Introducing “Food Fight” Chapter Thirteen: Creative Project Requirements (Scale as desired to meet available time) Design • Project Life-cycles and teams Coding Testing Supplemental Chapter One: Python on Your Computer • Installing Python • Managing Projects • Using the Python IDE Supplemental Chapter Two: Computers and Individual exercises per lesson Modern Society • Global Computing Issues • Managing Your Digital Identity • Impact of Computing • Artificial Intelligence Classes will be taught online (Zoom Links will be provided once registration is done) Let's head towards our goal to become a Python Programming master!
Online
Ages 6-18 years

Level 1 - The Thinker ( Problem Solving with Python & Programming Basics ) - Quarterly / Half yearly / Monthly
by MathCodeLab
Outcome Introduces beginners to programming fundamentals, focusing on logic, coding, and systems through hands-on Python activities. Students build a strong foundation for further learning. Students learn core skills like problem-solving and pattern recognition by tackling relatable challenges such as optimizing a store checkout line showing how these abilities apply across fields from tech to medicine to the arts. We begin with practical problems before introducing technical concepts, ensuring students grasp the “why” behind what they learn. This hands-on, engaging approach sparks creativity, builds confidence, and equips students with versatile skills for any future path.
Online
Ages 11-18 years

Beginner to Real-World Coding Program for Kids & Teens
71%
by Siliconvalley4U
Help your child go from coding basics to building real-world applications with a personalized, project-based learning pathway. Our year long coding program is designed for beginners as well as students with prior coding experience, focusing on practical skills, creativity, and real-world application development. Course gets renewed every 12 weeks and promoted to next levels appropriately ⸻ What Students Will Learn This program introduces students to the world of coding and, for advanced learners, helps translate concepts into real-world software and web applications. Programming Languages Offered Each student learns ONE primary programming language, selected based on their interest, aptitude, and goals: • Python Programming A personalized learning pathway is created for every student to ensure steady progress and confidence. ⸻ Real-World Project Development Students apply their skills by building real-world applications that can be showcased in a live marketplace: 👉 https://www.siliconvalley4u.com/swatstore This project-based approach helps students: • Understand how real software products are built • Develop problem-solving and logical thinking • Gain exposure to entrepreneurship and product thinking ⸻ Student Profile & Digital Portfolio (Powered by NexGenKlick) Students build and maintain a digital learning profile using Nexclap, powered by NexGenKlick, where all academic work, projects, blogs, and achievements are organized in one place: 👉 https://www.nexgenklick.ai This profile becomes a long-term portfolio that students can use for: • School applications • Internships and programs • Showcasing skills and projects Free video lessons and coding exercises are provided for the full 6-month duration: 👉 https://nexclap.com/courses ⸻ Blog Writing & Technology Awareness (Guided Activity) Students are encouraged to read about technology trends, domains, and tools, and write blogs to strengthen understanding and communication skills. • Blogs are reviewed with detailed feedback • Selected blogs are published on our website and social channels: 👉 https://www.siliconvalley4u.com/blogs This is a guided activity, not a formal class session. Students are expected to invest time outside class. ⸻ Who Is This Program For? • Beginners with no prior coding experience • Students with some coding background looking to build real projects • Kids and teens interested in coding, web development, and software creation ⸻ Cancellation Policy • No cancellations or refunds once the program begins • Applies to the full 12-week duration ⸻ Why Choose This Coding Program? • Personalized learning paths • Real-world application development • Portfolio and profile building • Flexible make-up classes • Long-term skill and career orientation ⸻ 👉 Enroll Today & Help Your Child Build Skills That Matter
Online
Ages 10-18 years
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